I participated the Global Game Jam for the third year in a row. This years theme – “what do we do now?” – lead to my idea of how people react to unexpected events when playing games on a computer. Like error messages, crashes and annoying spyware that occur in the middle of a game. So together with my amazing team members, the talented Rocco Wouters, Esmeralda Massaut and Bernard de Mare, we build this typical RPG/platformer that soon turns into a so-called Error Message Manager, because of all the on-screen errors that will occur when playing the game. The reactions of the audience at the end of the 48 hours were hilarious, thinking they actually crashed our machine when playing. Some where genuinely sorry for breaking something, others just laughed out loud.